Conceptual ToolBox
World Space, I am focused on algorithms and pipelines to create characters and creatures for video Game Development. Conceptually, I strive to understand Geometry, Form, Shape, Silhouette, Morphology, Phylogeny, Textures, and more properties of common and uncharted new life in video game prototyping including AI tools.

Pipeline
Concept & ReferenceBase Mesh / Blockout
Low-High-Poly Sculpting
Retopology
UV UnwrappingBaking
Texturing & Material Authoring
Rigging & Skinning
Animation & Rendering
Other Purchased Software

Tools
Regardless of the software used, the core Technical Pipeline remains:
Maya + Mudbox
Maya + Zbrush + Substance Painter
Blender
Marmoset toolbag
Marvelous Designer
Clip Studio Paint
Python Scripting

Digital Puppeteer Engineer
Skeleton Creation (Bone/Joint Placement)
Skinning / Weight Painting
Control System Design
Kinematics (IK/FK), Deformers, Constraint Systems, Matrix Math, Anatomy
Python and C++ coding
About Andree Ramirez
Major in Civil Engineer focused on 3D visualization and Structural Design.
Minor in Computer Science focused on Video Game Development.
Polylingual.
Engineer-Artist-Musician. KeepOnLearning++
土木工学を専攻し、3Dビジュアライゼーションと構造設計に特化しています。
コンピュータサイエンスを副専攻し、ビデオゲーム開発に特化しています。
多言語対応。
エンジニア、アーティスト、ミュージシャン。KeepOnLearning++





